![]() /r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Hitman: Blood Money - Reprisal Feral Interactive Scheduled AMAsĪbubakar Salim from Tales of Kenzera: ZAU Surgent Studios Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. I like the flick stick for campagin games or casual shooters, but anything that is remotely competitive I feel like the flick stick just limits your accuracy and game awareness./r/Games is for informative and interesting gaming content and discussions. Sure I could use flick stick roll functionality, but at that point I could also just normally turn with sticks in the first place. Plus you can take care of vertial adjustments while turning too. Since you see the visual turning in-game there is no reorientation or environment scanning needed, and with little practice you will also stop turning the moment you are on target. Normal turning with a stick however has none of these issues. It is extremly rare that you end up pixels away from the target. With a flick stick you must pretty much always scan your environment again since so much changes instantaneously on the screen, and you basically must also always correct your aim after a longer flick too. I find turning with sticks on high sensitivities to be far more accurate than using a flick stick. And also, what are your general thoughts on how to reach a competitive aim for competitive shooters and what software/hardware is best for that? Maybe something else than flick stick entirely? I'm low-key holding on till the dualsense edge drops because I want frickin' back buttons, but are there any alternatives that are out now I could be considering instead? But, I can't get reWASD to do this, and I see no possible workaround like manually mapping each section to a specific mouse delta on the horizontal axis.Ĭould I pair a different software with reWASD to achieve this? I think it's possible with steam, but the issue is that steam has no way of muting controller inputs when running non-steam games. It would provide consistency, though at the cost of not being able to turn gradually with the flick stick, which I kind of don't want to do anyway because of the very rough sensitivity the stick outputs. That way precision is less of an issue and I could reliably flick to any of these directions and build muscle memory with how I adjust my aim. I was thinking about configuring a flick stick that only has the 8 cardinal directions, so 0, 45, 90, 135, etc. Oh, and I'm using a switch pro controller with reWASD. Maybe it's because of how the software translates stick input to mouse, but even in controlled environments where I turn off gyro and try to find the perfect sense for down = 180 degree turn I can't get a perfectly replicable result, so my flick sens is basically in the "-ish" category of precision. My normal approach to aiming has been to flick to the general direction and then adjust aim with gyro but I find this to be inconsistent since you can't reliably get a feel for where your aim is going to end up when flicking and I'm not really convinced this is doable. ![]() ![]() My issue comes with doing fast and wide flicks and building a muscle memory for being precise with those. I've been playing Overwatch 2 with Gyro since it launched and generally it works pretty well.
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